Monday, December 8, 2008

Star Trek - Harbinger

Star Trek - Harbinger

Hints:
------
KEY.
----
F......FORWARD.
R......TURN RIGHT.
L......TURN LEFT.
UL.....USE LIFT.
TR.....TURN ROUND

MAZE ENTRANCE TO REACTOR NO.1

F10---R---F6---R---F2---L---F5---R---F5---R---F2---L---F3.


REACTOR NO.1 TO REACTOR NO.2.

F3---R---F2---L---F5---L---F5---R---F3---UL---L---F3---R---F5---R---F1---UL---L---F3
L---F5---UL---L---F4---R---F1---UL---TR---F2---L---F5---R---F2---R---F3---R---F1---L
F3---L---F4---L---F2---R---F1---L---F2---UL---L---F1---R---F5---R---F2---R---F1---L
UL---TR---F1---R---F1---R---F2---L---F2---R---F3---L---F4---R---F1---L---F4---L---F2
R---F2---L---F1---R---F1.

REACTOR NO.2 TO POWER ROOM.


F1---L---F1---R---F2---L---F2---R---F4---R---F1---L---F4---R---F3---L---F2---R---F2
L---F1---L---F1---UL---L---F1---L---F2---L---F5---L---F1---L---UL---TR---F2---R---F1
L---F2---R---F4---R---F3---R---F1---L---F3---L---F2---L---F5---L---UL---F2---L---F1
UL.
SCREEN WILL DISPLAY A CHANGING PATTERN WAIT, AFTER A DELAY OF ABOUT 30 SECONDS A DOOR WILL APPEAR.


POWER ROOM TO COMM`S ROOM.

TR---F1---R---F2---UL---R---F5---L---F1---R---F6---R---F2---L---F5---R---F1---L---F1
L---F1.
COMM`S ROOM TO SHUTTLE.

F1---R---F1---R---F1---L---F5---R---F2---L---F6---L---F1---R---F5---R---F2---UL---TR
F1---L---F4---UL---R---F5---R---F3---R---UL---F1---L---F5---L---F3---R---UL---F1---R
F6---L---F9.

Star Trek - Hidden Evil

Star Trek - Hidden Evil

Cheat Mode:
-----------
Type the following codes during gameplay.

Code Result
----------------
KIRK - unlimited health
SPOCK - skip level
BONES - add Hypospray to inventory
SCOTTY - all keys and passcards

-----
Hints
-----
Use the Tricorder often, especially when you feel stuck.
Many screen hot-points that can solve a puzzle are inactive
until you wave the Tricorder around them.

When you pass through an old area after completing a mission
or solving a puzzle, pay special attention to previously
sealed areas that may now have become passable.

Whenever you hear a strange noise coming from a new area,
save the game immediately. As you get deeper into the game,
this noise usually means that quick and sudden death awaits
you, should you be too slow or make a mistake in the next
area.

Star Trek - Judgement Rites

Star Trek - Judgement Rites

Federation:
-----------
Tips for fighting the Elasi pirates:
------------------------------------
Depending on the difficulty level you set in the beginning,
you will have to fight one or two Elasi pirates. In any case,
the dangerous one is the one firing the three photon torpedoes.
Concentrate fire on this particular craft, if you are fighting
both Elasi. The best tactic is to fire phasers continuously,
and fire photons only at close range or with enough lead, a
tone target until that target flees. Adjust the difficulty
level if all else fails.

Tips for getting into the security room:
----------------------------------------
You need to transport into the security room. You will also
need the dummies from the crew quarters to protect yourself
from the security forces. Use the dummies on the transporter
grid, then use Spock on the transporter controls.

Tips for maximum scoring:
-------------------------
To score the maximum number of points possible, you must:
Succeed in the mission without failing once, do not insult
the Elasi, stun the guards, do not kill any guards, destroy
communications in central command, treat the technicians
allergies, talk to munroe, sabotage all shuttle controls,
convert security to your side and deliever promised
evidence, destroy communications tracking, defeat Breddell
without killing him, do not trigger the false code, talk
Sheme into cooperating, win the chess game, and not wake the
sleeping crewman or wake him and put him back to sleep.

Star Trek - Klingon

Star Trek - Klingon

Enter one of the following codes during game
play to activate the corresponding cheat function

Effect Code
--------------------------------------------------
Advance to next plot choice - kor
Automatically select correct plot response - kang
Select correct response of last plot choice - koloth

Star Trek - Klingon Academy

Star Trek - Klingon Academy

Hints:
------
Never, ever lead your escorts within close range of
celestial bodies, or they'll inevitably get an attack
of the stupids and crash into them. Fortunately, your
enemies aren't much brighter. Remember this and you
will guide your fair share of Federation ships to their
doom.

The program lets you kick back and enjoy all the cut
scenes back-to-back, regardless of how far you've
progressed in the game. Do so from time to time and
you'll pick up clues and strategies that'll help you
through specific situations.

Many new players seem to have trouble destroying planetary
targets. To start with, you'll want to target the entire
planet and then choose the Subsystem option from the menu.
You'll then have access to a list of all the installations
on that planet. Make your selection and visually inspect
the surface of the planet for the corresponding targeting
box. At this point, it's important to remember that Academy
planets are rendered in 3D, and that the targeting box can
be seen through the planet. It very well might signify a
target that exists on the other side of the planet, meaning
you may have to orbit at least a portion of it before you're
in range. Once over the target, get within 15 kilometers and
begin blasting it with your primary weapons. Monitor the Health
indicator of that target on your HUD, and you should see it
drop by 10 percent with each successful volley.

To use the mysterious sensor package in Mission 5, approach
the target vessel very slowly (remember, cloaking is more
effective at slow speed) until you're within 5,000 kilometers.
It should then activate automatically without any additional
input from you.

Mission 12 is a real doozy. The best tactic is to target the
correct vessel (it will be the first vessel you can target),
then circumnavigate it slowly from a safe, undetectable distance
until you've positioned yourself directly on top of it. Then
move directly toward it, maintaining that top-down approach
all the way. You'll undoubtedly have several goes at it until
you get it right, but sooner or later you'll be successful.
The firefight that follows is another story, involving quick
action and fancy maneuvering.

Star Trek - Legacy

Star Trek - Legacy

Invincibility:
--------------


Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Use a text editor to edit the "config.cfg" file in the
"\bethesda softworks\star trek legacy"directory.
Locate the "cfg_SPPlayerDamageModifier" line and change its value to "0.00".
Your Campaign mode fleet will no longer take damage from enemies or objects.

Star Trek - New Worlds

Star Trek - New Worlds


Cheat:
------

This is a cheat for a program such as GameCheater. These kinds of programs
are used to search for resource values in memory.
The resource values in Star Trek: New Worlds are stored differently in memory.
An exact value search will fail.
The resource values have zeros appended to the end. Some have 3 zeros and other
have two.
Dilithium : value000
Polycomp : value000
Trans Al : value000
Thermoconc: value000
Nitrium : value00
Duranium : value00

The "value" is the resource value from within the game. If the resource value
for Dilithium was 660, then search for "660000".

Hint: Use the 4 BYTE data type. Once one of the resource values is found the
other should be easy to spot even if you get alot of matches. Look at the
memory address then add or sub 4 Bytes. The resource values are stored in
adjacented memory locations.


All Missions:
-------------



First make a backup copy before making any changes.
Open up the file game.ini, which is located in the
main game directory, with any text editor.
Then change the following lines:

FedLevel=1 to FedLevel=100
KliLevel=2 to KliLevel=200
RomLevel=3 to RomLevel=300
TauLevel=4 to TauLevel=400
MetLevel=5 to MetLevel=500
HubLevel=6 to HubLevel=600


Hints:
------
Keep a close eye on the action. If the voice actors
are telling you that you are under attack, it is
probably already too late.

Construction, particularly fast construction, is
paramount (pun intended), so build multiple constructors
to speed things up.

Unit AI is twitchy. Keep a close eye on their alert
status. Switch them to Yellow when you're not watching,
or Red when dealing with multiple enemy attacks.