Monday, December 8, 2008

Star Trek - Pinball

Star Trek - Pinball

Hints:
------
Use the nudge, Luke. Oh, sorry; that's a Star Wars
reference. Anyway, a talented STP table tilter will
go a lot farther than your average player. I ended up
assigning the two Ctrl keys as left and right tilt
(as opposed to the default Z and slash keys) nudging
is better performed by the thumbs.

Because the ball slows and stops in such a herky-jerky
fashion, it's easy to catch the ball with your bottom
flippers. It may look like it's moving fast enough to
roll off the end, but it won't.

Star Trek - Starfleet Academy

Star Trek - Starfleet Academy

Fire While Cloaked Cheat:
-------------------------
Chose any vessel with cloak ability in creat
mission. When game starts before you do ANYTHING
type "CAR". You will cloak and still be able to use
your weapons but not your targeting computer so I
reccomend swithing to manual fire by hitting "W"
and selecting each weapon so you will have to do
it twice. If at anytime you un-cloak you will not
be able to use the fire while cloaked cheat for t
he remander of the encounter.


To reload Photons in Mission 7:
-------------------------------
Type ****TIBERIUS after first battle (may have to type
twice) go to transporter range of starbase hit [I].
Should reload photons. In Omega 12-300 type $PUNISH to
get extra photon power.

To kill Romulan near Raven in END GAME.
Type MERCURY.

To kill Sherak in Smugglers Den.
Type $->ME!

Where ist the extra system/battle.

In Common Ground, warp to Thaxius from Tasocles.
In Balance of Terror, type KNAT ATTACK in Starbase system.

Star Trek - Starfleet Command

Star Trek - Starfleet Command

Cheat Mode:
-----------


Find the file called sfbspc13.txt in the assets\specs\ game
sub-directory. Open the file with any text editor and change
any of the fields to add cloaking ability, modify engine power
levels, add shuttles and fighters, add/change weapons, modify
shield levels, and much more. Be sure to save the original
sfbspc13.txt in a safe place before modifying it so you can
return to your original configuration.
If you play a multi-player game, make sure that all players
have identical sfbspc13.txt files.

Get 4000 Prestige Points
------------------------
When Playing a mission (any mission), do an alpha strike on
the Aft right shield, but DO NOT DESTROY IT COMPLETELY - It
may take a couple of tries not to do this.
If you destroy it this will not work. Then fire a photon into
the front left shield. Then hit ctrl + f4 and it will give
you 4000 prestige points!

To increase your prestige in the campaign game go to the
Spacedock and sell all of your missiles. Then select the
slowest missile engine and buy x4 for a cost of 1) then x3
(at -1, giving you your prestige point back), then x2
(for another -1) then standard (for another -1). Go back
to x4 and repeat, going for as much prestige as you need.
This will not affect your career prestige for gaining rank,
but it does allow you to purchase that much needed upgrade.

All the starships configuration data
(weapons, shields, engines, ect.) is stored
in a delimited text file which can be accessed
by excel. The file is called "sfbspc13.txt" and
it is located in "assets\specs\sfbspc13.txt" in
the main directory of the game. By modifying these
fields you can make any ship have all sorts of features.

Add cloaking ability.
Modify engine power levels.
Add shuttles and fighters.
Add/change weapons.
Modify shield levels.
Add more transporters, troops, mines, ect.
...and much more.

Be sure to save the original file in a safe place before
modifying it so you can return to your original configuration.
You will also need to remove the read only attribute from the
file. When playing multiplayer all players must have the same
file (modified or not) in order to play.

Here are some hints on modifying the "sfbspc13.txt" file.

1. The highest I have tested the engine output to is 120 each.
I know that Federation ships can't seem to go over 150 each
but other races ships might be able to go higher. Engine values
are located in the following areas: R_L_Warp, C_Warp, Impulse,
Apr, Battery.

2. Shields can be modified to very high values for Federation
ships (2000) but Klingon ships don't seem to be able to reach
as high. Shield values are located in the following areas:
Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield Total.
Shields cover each ship on 6 sides. Therefore the values
in Shield 2_6 & Shield 3_5 each represent 2 sides of the
ship. The value you place in Shield Total = (shield 1) +
((shield2_6) x 2) + ((shield3_5) x 2) + (shield4).

3. Weapons can be changed to any type within an existing
group. You can also change the number of weapons (up to 4)
within an existing group (missiles can accept higher values
but I do not know where the breaking point is on these).
You can't add new groups of weapons. You can only modify
the existing weapon hardpoints. Weapons are arranged in
these areas: heavy weapon (photons, rockets, plasma, ect)
and weapon (phasers, disrupters, ect). Weapon arcs vary
but I do know that if you put the value ALL as an arc,
the weapon will fire from any angle.

4. Cloaking is very easy to add to any ship. Just go to
the area that reads "Cloak num" and place a value for how
much energy you want is to cost to run the cloak.

5. Shuttles are defined as base and max values. The base
value is the max value divided by 3. I have successfully
made the max value of all the different types of shuttles
30 and the base value 10 which allowed me to purchase
quantities of 10, 20, or 30 shuttles of each type while
in spacedock during the game. By changing the "launch rate"
value you can define how many shuttles can launch before
the ship needs to recharge itself for more launches. If
you want to add fighters to any ships just find the area
that says fighter bay 1 thru 4 and place the value of 6
(higher than 6 will cause game to crash) in each one of
the areas and you will have 4 fighter groups made up of
6 fighters each!

6. Movement is defined in the "turn mode" and "move cost"
areas. The best "turn mode" value is AA. This will give you
a very agile ship. Move cost defines how much energy is
used for movement. The best value I have seen for this is .25.


Prestige Cheat
--------------
Firstly start a campaign game, any race & era will do.
If playing as a federation late era, you will start with
an "F-FF" frigate. Then save the game & exit to windows.
(Any ship will do as long you remember the ship class.)

Open the file called "sfbspc13.txt" and it is located
in "assets\specs\sfbspc13.txt" in the main directory of
the game using Exel. Look for "BPV". At the "F-FF" "BPV"
value change to 1000 or higher. Save then return to game.

Load game then go to Shipyard menu. You will notice the
trade in value of your ship is high. Trade in your ship,
big or small your choice and in return you will also get
an extra prestige from the balance. You can repeat over
and over again.


--------
GameTips
--------

Know your weapon ranges:
------------------------
Know your weapon ranges! Don't close in on an enemy who hits
harder than you at close range.

Capture, capture, capture:
--------------------------
Capture, capture, capture. Grabbing a couple of frigates from
the enemy at the start of a scenario can save you grief later.
Keep your ship loaded with Marines during your starbase visits.

Star Trek - Starfleet Command 2

Star Trek - Starfleet Command 2



Set prestige level:
-------------------
Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor
to edit the "character" file in the
"MetaAsstets/ServerProfiles/SinglePlayer/" folder.
Find the "StartingPrestige =" entry and change the
number that follows to 5000000.

Cheat Method:
-------------
Use Microsoft Excel to open the file
"C:\namedir\assets\spec\shiplist.txt".
Modify the settings as you like and save the file.
Be sure to make a backup before overwriting.

Starting Prestige:
------------------
Open the file METAASSETS\SERVERPROFILES\SINGLEPLAYER\CHARACTER
with a text editor. Look for the line:

StartingPrestige=50:
--------------------
and you can increase the number strongly, approximately
to 5000000. Now you can buy all ships and supplies.

Hints:
------


Be careful and weigh your options when attempting to
use a High Energy Turn against the enemy. It can carry
the day, but it can also disable or even destroy your ship.

Set your tractor beams to repulse enemy missiles.
It's a power drain, but it's better than having your phasers
do the job.

When playing team multiplayer games, be sure to gang up on
one enemy ship at a time. Keep their shields down and ignore
their friends until you've destroyed the first one, then
move on to the rest.

Star Trek - Starfleet Command 3

Star Trek - Starfleet Command 3

HexCheat:
---------


First go to the program files and find the path for sfc3.
For W98 it's program files/activision/sfc3/assets/metaAssets/singleplayer.
Now click on "character"
and edit the file (note you may need to use wordpad to edit. MAKE SURE THAT YOU
SAVE A BACKUP OF THE ORIGINAL) then where it says "StartingPrestige" put the
amount you wish to start with. When you start a new campaign, the amount you
put in is what you will start with.

Please note that there's a number of files that you can edit for a cheat.
An example is you can change the names of ships under "common setting" and
the prices of the supplies in the supply dock etc.You can also change the mass
of shields & weapon items as well as the damage, price, etc. and this can help
create powerful ships.

Finding cloaked ships:
----------------------
Before a ship cloaks, enable "Follow Target". When the ship cloaks, you
will not be able to target it, but will be facing it when it decloaks.

Star Trek - Starship Creator

Star Trek - Starship Creator

Extra Buying Credits:
---------------------
First you need to create a ship using as many credits
that you can, the more you use the easier this trick
will be. After your ship is built use the "Export Ship"
function under the Fleet Heading. Once you have done
this, go to the Main screen and enter a new "Admiral"
name. Then use this new name and go to the fleet screen
once again. Once there, use the "Import Ship" function
to import the ship you created. Once it is in this new
fleet, decommission it and the value of the ship will be
credited to your buying funds.
Keep Importing and decommissioning the ship that you
created and your buying funds can go through the roof.
I stopped at 1 Million credits.

Better Parts:
-------------
If you play under the difficulty level of "advanced", you
will have a wider selection of parts for each vessel you
decide to use. For instance, the Defiant class ship's original
defense mechanisms only included a navigational deflector and
shields. With an advanced playing level, you are also granted
the use of ablative armor and a cloaking device. Also, when
you pick your class of ship, the hull mainframes will be empty.
This gives you room for modifications.

Big Bucks in Seconds:
---------------------
Go to any of the difficulty levels,and then go to the "Fleet"
screen, and select a fully loaded ship(must have 2 torpedo
launchers and all types of probes, best to use a Galaxy,
Intrepid or Excelsior class ship). Go to the select mission
window and select the mission "Test Launch a Probe and Collect
Data" Once in the simulator select, from the control bar to the
right of the screen, Accelerate. It will take around 10-15 seconds
to complete the mission

Get Ships Without Paying for Them:
----------------------------------
To get ships without paying for them do the following.
Create a new admiral and then start constructio on a ship,
it doesn't matter if you run out of money. When you have
completed it (or run out of money), go to the fleet screen
and export the ship. Now, go to the options menu and delete
the admiral you just used. Create a DIFFERENT admiral and
go to the fleet screen of this admiral. Import your ship
and bingo, you've got your ship without paying for it (or
if you ran out of money, continue building it and then
repeat the procedure remembering to use a different admiral
every time)

Lots of Money:
--------------
Open the program and create an Admiral. Check the amount
of money you have. Close program and open Wordpad. Open the
file C:\Program Files\Starship Creator\Shipmain\Usrs\Usr1.cst.
If you have more than one Admiral, increase the Usr1 to Usr2,
etc. Do a search on the amount of money you have. Replace it
with all 9's. Do not enter more 9's than the number of digits
already there. Save the file. Run the program and you should
have the new amount of money for your Admiral.

Star Trek - Starship Creator Warp II

Star Trek - Starship Creator Warp II

Hint:
-----


Note: Star Trek Hidden Evil is required for this trick.
Go to an Admiral and then to the fleet screen.
Go to "Import Ship" and double click the shortcut to
Star Trek Hidden Evil. The game will respond that there
are too many errors and quit. Go back to the program and
go to the fleet screen. Go to the new Insurrection ship
and immediately decommission it. You will receive about
29292992992 credits.
Note:do not make any Changes in the ship or it will not work!

Hints:
------


If a system is more expensive, that means it's better built.
If you're using one of the lower-end starships, go for the
high-quality parts.

Include plenty of Holodecks to keep morale high, and don't
keep your crew crammed too close together in the living quarters.

Don't forget to install special weapons systems, such as Photon
Torpedo launch bays.

Old-school Starfleet personnel cost more credits, but their
experience is worth it.

When importing JPEG photographs for new crew members, keep
their size at approximately 400 by 600 pixels.

180,000,000 credits and a free ship:
------------------------------------


In order for this trick to work, you must own the original Starship Creator or
the add-on pack. Create a shortcut on your desktop for either the original
Starship Creator or the add-on pack, and then go into Starship Creator - Warp 2.
Go to the fleet screen and click on "Import Ship". A window will appear.
Click "Desktop" on that window to bring up a list of desktop icons that you
have on your computer. Double click on either the original Starship Creator
icon or the add-on pack icon. A message stating that too many errors have occurred
will appear, and that it will shut down. Go back into the game, and check your
fleet screen. You should have a Sovereign-class variant ship called the USS
Insurrection. Decommission it, and you will get over 180 million credits.
If you want the cash and the ship, repeat the process, but do not decommission
the ship. If you get greedy and repeat this process three times and decommission
all three ships, your credits will go down to zero.